Interview with BT NAMM 2011

Interview with BT NAMM 2011

Back at Winter NAMM, iZotope held a proper release party for their new Stutter Edit performance / production effect, headlined by the man behind the app, BT. We sat down with Mr. Transeau after the party to talk about his collaboration with iZotope on Stutter Edit. Wouldn’t you know, His relationship with iZotope’s MIT-educated management stretches all the way back to his days at Berkley School of Music. Go Sawx.

BT’s already had a momentous 2011; in addition to the release of iZotope Stutter Edit, he’s been nominated for a Grammy for the first time in his long career, for his album These Hopeful Machines. If you’re wondering, this is the Grammy performance to which he refers when talking about how excited he is about the nod.

Gino Robair asks the man behind iZotope Stutter Edit about his creative process. Specifically, how does he get down to writing when he’s got all that excellent gear to distract him. One of the answers is: have a room that’s basically a big “ergonomic mouse.” Also, limitation is the key to inspiration.

BT also talks about his love of country music by way of discussing the writing process for Every Other Way off his Grammy-nominated These Hopeful Machines

See the video interview here

Part 1 http://www.gearwire.com/izotope-stutter-edit-bt-interview-part-one.html

Part 2 http://www.gearwire.com/izotope-stutter-edit-bt-interview-part-two.html

Audio Design For Video Games: Composer Steve Horowitz On Proper Pedagogy

Steve Horowitz

As the record industry continues to implode, the booming video game industry has become something of a life-raft for many working audio professionals. Composer and producer Steve Horowitz has been plying the interactive audio waters for some times, for a while as the head of audio at Nickelodeon Digital, and now with the help of his electro-acoustic ensemble The Code International.

Steve, then, is in a perfect position to help design curriculum for educating the game audio designers of tomorrow. he spoke with Gino Robair at the 129th AES show about the history and direction of interactive audio, the ways in which relevant educational programs are taking shape, and about his thoughts on the future of the game audio industry.

Watch the video at http://www.gearwire.com

Also check out this cool site http://www.iasig.org